Friday, 27 February 2015

final major project


 

Final Major Project Proposal

EDEXCEL Level 3 BTEC Extended Diploma in Interactive Design

 

Learner Name: Scott Yates




City of Bristol College

School Media & Art
College Green Centre,
St Georges Road
Bristol
BS1 5UA

 

Specialist Area: Interactive Design



Date:  Wednesday 4th march 2015


Section 1


Working title: Virtual Interactive 2D and 3D art gallery.





What you will work towards producing: I will produce a Virtual art gallery, Built in unity for users to tour and admire my works I’ve produced over the last two years and some I will produce for this task during the time period. The ‘Gallery’ will be separated into three sections one for 2D art, one for 3D sculptures and a section containing a virtual tour of the upper floor of the college built in C4D and imported into unity.






Section 2

     Influences, starting points and contextual references: I am influenced, not only by the several different styles of all the work I’ve composed over the last two years curatorship and the art of organization. I will start by drawing out a basic floor plan/ map of what I will intend my ‘gallery’ to look like and start to build the shell in unity.

 

      

 

     Early ideas research and sources: I will study and look up different online/ virtual galleries as well as well-known curators and their styles of layout and display for maximum result. I can also look up blueprints/floor plans for museums and galleries around the world and research why their designs are successful.

Section 3

Intended techniques, non digital and digital processes: I will sketch out and plan my gallery and also sketch/draw some of my ‘exhibits’ before fleshing them both out and adding detail in Photoshop (for exhibits) and unity/C4D (for my floor plans and virtual tour)

 

 

 

   

 

 

 

 

Timescales:

week1: Researching contextual influences including artists and styles of presentation.

week2: Blueprint and floor plan the ‘gallery’ and tour on paper then import in.

week3: Begin building the ‘gallery’ and tour

week4: Gather images and artworks for the ‘gallery.’

week5: Begin building/ creating artworks for the ‘gallery.’

week6: Create 2D artworks for ‘gallery.’

week7: Create 3D models for ‘gallery.’

week8: Create virtual tour for ‘gallery.’

week9: Build and refine both exhibits and the ‘gallery’ itself.

Week10: Merge all creations and put them in their correct space to form my ‘Gallery ‘

 

 

 

    


 

 

 

 

Section 4

     Proposed methods of evaluation: (How will you document your final major project evaluation?)

 

 









































































































































































Height of spaghetti structure: 0

1.     What part of our building structure went well ?


The base of the structure supported the main structure very well

2.     If you were to rebuild the structure again, how might you change your approach to making?

Reinforce both the structure and the base to secure the structure more firmly together.

      3.what did this activity show you about working as a team?

That we should listen to each other’s advice and ideas to help develop and improve on our own initial concepts

       4.how dose this actively connect to what you do as an interactive designer?

Teaches to prototype and develop ideas to a standard and can agree to build towards a greater goal.

      5. what have you ;earned from this activity?


Research principles that help us come up with team work and prototyping











Contextual research

Okwui Enwezor


Born 1963- present day

Ranked 24th in the art review list of the hundred most powerful people in the art world 2014. Okwui is a Nigerian curator, but also an art critic, writer, poet and an educator specialising in artistic history.

In 1982, after a semester at the University of Nigeria, Enwezor moved to the Bronx at the age of 18. In 1987 he earned a Bachelor of Arts degree in political sciences at the New Jersey City University. 

After putting on a couple of small museum shows, Enwezor had his breakthrough in 1996 as a curator of In/sight, an exhibit of 30 African photographers at the Guggenheim Museum. In/sight was one of the first shows anywhere to put contemporary art from Africa in the historical and political context of colonial withdrawal and the emergence of independent African states.






Edward Steichen 



Born March 27th 1879 and died march 25 to 1973

Edward (Jean) Steichen, was a talented Luxembourgian American photographer, painter, and art gallery and museum curator.

Steichen was the most frequently featured photographer in Alfred Stieglitz' groundbreaking magazine Camera Work during its run from 1903 to 1917. Together Stieglitz and Steichen opened the Little Galleries of the Photo-Secession.

 From 1923 to 1938, Steichen was a photographer for the Condé Nast magazines Vogue and Vanity Fair while also working for many advertising agencies including J. Walter Thompson. His photos of gowns for the magazine Art et Décoration in 1911 are regarded as the first modern fashion photographs ever published. During these years, Steichen was regarded as the best known and highest paid photographer in the world. In 1944, he directed the war documentary The Fighting Lady, which won the 1945 Academy Award for Best Documentary.





Virtual Gallery concept

http://dcgi.felk.cvut.cz/home/zara/papers/UllrichZara-SCCG02.pdf 

The Louvre


established 1792

The Louvre Museum, is one of the largest museums in the world and one of France's historic landmarks.


The Museum is housed in the Louvre palace which was originally constructed as a fortress in the late 1200s. Around 35,000 objects from prehistory to the 21st century are exhibited over an area of 60,600 square metres (652,300 square feet). The Louvre is the world's most visited museum, and received more than 9.7 million visitors in 2012.

During the Nepolionic era the museum's collection was increased an was re-named the Musée Napoléon, but after Napoleon's abdication many works seized by his armies were returned to their original owners. The museum opened on 10 August 1793 with an exhibition of 537 paintings, the majority of the works being royal and confiscated church property. Because of structural problems with the building, the museum was closed in 1796 until 1801. In March 2007, the Louvre announced that a Louvre museum would be completed by 2012 in Abu Dhabi. A 30-year agreement, signed by French Culture Minister Renaud Donnedieu de Vabres and Sheik Sultan bin Tahnoon Al Nahyan, will establish the museum on Saadiyat Island in Abu Dhabi in exchange for €832,000,000 (US$1.3 billion). The Louvre Abu Dhabi, designed by the French architectJean Nouvel and the engineering firm of Buro Happold, will occupy 24,000 square metres (260,000 sq ft) and will be covered by a roof shaped like a flying saucer.








The British museum


Established in 1753

With over eight million pieces in the museums collection, the British museum is focussed on and dedicated to the preservation of human history and culture in all its forms.

Its expansion over the following two and a half centuries was largely a result of an expanding British colonial footprint and has resulted in the creation of several branch institutions, the first being the British Museum (Natural History) in South Kensington in 1881. Some objects in the collection, most notably the Elgin Marbles from the Parthenon, are the objects of controversy and of calls for restitution to their countries of origin.

Until 1997, when the British Library (previously centred on the Round Reading Room) moved to a new site, the British Museum housed both a national museum of antiquities and a national library in the same building. On 7 June 1753, King George II gave his formal assent to the Act of Parliament which established the British Museum. The British Museum Act 1753 also added two other libraries to the Sloane collection, namely the Cottonian Library, assembled by Sir Robert Cotton, dated back to Elizabethan times and the Harleian library, the collection of the Earls of Oxford. They were joined in 1757 by the Royal Library, assembled by various British monarchs. Together these four "foundation collections" included many of the most treasured books now in the British Library.



Frank Gehry

Born 1929-present

Frank Gehry is a Canadian architect, Currently a United States citizen, based in Los Angeles. Many of his designs and buildings have become world tourists attractions, including is gis own private residence.

Works with his are cited as being among the most important works of contemporary architecture of our time during the 2010 world architecture survey, which led Vanity fair to list him as "The most important Architect of our age." It was his private residence in Santa monica, California that Jump started his career and escalated him to the status of "paper architecture" a phenomenon that many famous architects have experienced.

Some of Frank Gehry's best known works include but are not limited to: the titanium-clad Guggenheim museum in Bilbao, Spain. The walt Disney concert hall in downtown Los Angeles. Louis Vuitton Foundation in Paris, France.  MIT Ray and Maria Stata Center in Cambridge, Massachusetts; The Vontz Center for Molecular Studies on the University of Cincinnati campus; Experience Music Project in Seattle and New World Center in Miami Beach. 






I.M. Pei











Born April 26th 1917

Ieoh Ming Pei (known as i.m.pei) is a Chinese born-American architect often called the master of modern architecture.

In 1948 I.M. Pei was recruited by New York real estate magnate, there he spent seven years before establishing his own firm focussing in independent design calling it I.M. Pei & Associates in 1955 which later became I.M. Pei & Partners in 1966 and again later, it was changed to Pei Cobb Freed & Partners in 1989.

In 1975 he returned to China for the first time to design a hotel at Fragrant Hills and also designed Bank of Chinas Tower, Hong Kong, a skyscraper in Hong Kong for the Bank of China fifteen years later.  
Pei was the focus of controversy in the early 1980's, when he designed a glass and steel pyrimid for the Musee du Louvre in paris, France. He later began designing the Morton H. Meyerson Symphony Centre, the Miho Museum inJapan, The Suzhou Museum in Suzhou and the Museum of Islamic Art in Qatar returning himself to the arts of design. 


















Google Gallery


google gallery is an online art viewer for artists around the world to upload and display their works. It allows indie artists to get their work displayed and viewed to potential clients who may requests additional peaces by contract. Being massively online it allows different art styles from every continent to upload their styles and share their personal interpretations in a viewing guest like form. This is similar to my design as it allows me to display my work in a custom gallery, including the gallery itself is an art piece and get it viewed and critiqued in a actual visaters responce. 








Ideas development

going through different ideas of designs I could have gone with including a maze idea i thought was to basic and a virtual tour which i thought was to long, but developed into my gallery idea.







































Further developing the gallery idea and what it could include like multiple rooms, lighting, detail and weighing the pros and cons of other  ideas.




Layout-(pencil sketch)

this is my beginning pencil sketch concept for my gallery loosely based on the louve floor design which would later be modled, later the design would include a classroom.







Layout-(Cinema 4D model)

This is the pencil sketch design modled in cinema 4D currently it has no floors or features but the walls and shape has been created





























Layout-(Unity 3D model)

This is the later model with floors, lights and benches later the artworks will be included




after adding the artworks next will be the 3D models and then texturing of the walls and floors and windows




step by step construction of the classroom starting with the shell and then importing tables, keyboards etc and building the class as accurately as possible 













Finished classroom recreation

Building and creating the computers and chairs that are in the classroom above. The chair took the longest as its a build up of smaller cubes and shapes along with individuel textures.












Importing the 3D models into the 3D section of my gallery and giving them box colliders so the plahyer dosent clip through them.





Building and creating the glass walkway and the stairs leading up to it




Shot of both the 2D side and 3D side of the finished gallery




Evaluation

for my final major project I was tasked with planning, researching, modeling and developing an entire interactive art gallery for users to wonder and explore most of all my work I have created over the last two years of being at college and the things I've learned and wish to show off.

I began by making researching my different floor designs, architects and types of gallery, including online digital gallery and giant physical museums and art exhibition galleys. I began sketching out my floor design/plan and the proceeded to import that sketch into unity and began building and modeling the gallery shell and walls.

The game/response I created was a interactive gallery to display all of my best work from the last two years It featured a 2D artworks and 3D models along with a interesting layout  of the gallery itself which included a glass walkway and figures holding the place of gallery viewers/people to give the gallery some life rather then open, blank halls. 

It was fun making my gallery however there were a few flaws and errors that could be corrected and made better, either through the editing process or by redesign of the structure itself.
There were some problems during the creation process such as clipping and texture issues. This was caused by overlapping models poking through or two models with the same texture coliding and glitching. There were also some lag and loading issues which slowed my game down drastically. this was fixed by deleting some unnecessary items or place holders so the game had less to render and could run faster. The clipping was fixed simply by making sure no objects overlapped However the camera adjusts quickly and doesn't take too much away from the film. There were some problems with collide detection as the player would not move upstairs but this was fixed by increasing speed of the character, shrinking step size and including a jump feature just in case.

If I were to create the gallery again I would choose different locations that don't disrupt/damage the view of the camera or the player or create clip and lag issues  I would also try finding more interesting textures and put in music along with some more objects that inject life into the gallery.